I do not believe these inputs have any script code implemented in the default script coming with Oi4FS.
You most likely need make a few input lines in the script yourself.
See this topic to find the Variable numbers to be used:
https://www.flightsim4fun.com/Forum/vie ... php?t=1075
Search found 1725 matches
- Fri Mar 28, 2025 6:00 pm
- Forum: Oi4FS
- Topic: Which script lines cut fuel lever
- Replies: 7
- Views: 209
- Wed Mar 05, 2025 8:44 am
- Forum: Oi4FS
- Topic: Programm blue leds overhead
- Replies: 15
- Views: 31769
Re: Programm blue leds overhead
The script sends out signal to the blue leds via a display card output by addressing its digits and numbers. A display card output is an OUTPUT that can have more than 2 states that a ordinary output can have. Using different numbers it sends out different states which in turn set dark, dim or brigh...
- Tue Mar 04, 2025 6:42 pm
- Forum: Oi4FS
- Topic: Programm blue leds overhead
- Replies: 15
- Views: 31769
- Mon Mar 03, 2025 6:57 pm
- Forum: Oi4FS
- Topic: Programm blue leds overhead
- Replies: 15
- Views: 31769
Re: Programm blue leds overhead
How can anyone but you know which output number to use????????????????
You use the output number that you have connected to the led.
You shoould study and read information about the SIOC and also read the Oi4FS documentation.
You use the output number that you have connected to the led.
You shoould study and read information about the SIOC and also read the Oi4FS documentation.
- Mon Mar 03, 2025 5:32 pm
- Forum: Oi4FS
- Topic: Programm blue leds overhead
- Replies: 15
- Views: 31769
- Sun Mar 02, 2025 11:59 am
- Forum: FStarter24 and FlightSave
- Topic: FlightSave issues and bugs
- Replies: 13
- Views: 40964
Re: FlightSave issues and bugs
An updated FlightSave24 version can be downloaded from the link https://1drv.ms/u/s!AjRjRKdTF9fGt-EsW-v03Z-7KJk9pA Active Pause button will be reset to not active when a flight is loaded. This is done because loading a saved flight will not set active flight to ACTIVE PAUSE even if it is declared in...
- Sun Mar 02, 2025 10:55 am
- Forum: FStarter24 and FlightSave
- Topic: FlightSave issues and bugs
- Replies: 13
- Views: 40964
Re: FlightSave issues and bugs
The Active Pause bug will be corrected in next update of FlightStarter24.
FStarter24 is a tool for both airplanes and helicopters. It uses a much more specialized save /load functions.
FStarter24 is a tool for both airplanes and helicopters. It uses a much more specialized save /load functions.
- Sat Mar 01, 2025 4:09 pm
- Forum: FStarter24 and FlightSave
- Topic: FlightSave issues and bugs
- Replies: 13
- Views: 40964
Re: FlightSave issues and bugs
A new download is ready after I made some specific changes for saving and loading helicopter flights.
Not fully tested , but a saved helicopter flight should now work.
https://1drv.ms/u/s!AjRjRKdTF9fGt-EsW-v03Z-7KJk9pA
FSTARTER24 could be better app for those that use helicopters.
Not fully tested , but a saved helicopter flight should now work.
https://1drv.ms/u/s!AjRjRKdTF9fGt-EsW-v03Z-7KJk9pA
FSTARTER24 could be better app for those that use helicopters.
- Wed Feb 26, 2025 11:46 am
- Forum: FStarter24 and FlightSave
- Topic: FlightSave issues and bugs
- Replies: 13
- Views: 40964
Re: FlightSave issues and bugs
Here is a new FlightSave24.exe for testing. This is for those of you that have issues like loading a saved flight place you on the ground and not in the air. Important: If you see the airplane icon placed on the start of your saved flight instead of the position you clicked on the FlightSave24 map, ...
- Tue Feb 25, 2025 4:45 pm
- Forum: FStarter24 and FlightSave
- Topic: FlightSave issues and bugs
- Replies: 13
- Views: 40964
Re: FlightSave issues and bugs
I am looking into the FlightSave24 code again to see what is going on here with MSFS2024. MSFS2024 is a very bug infested game, there are so many bugs that you want believe it. Hopefully ASOBO will fix this issue, but they have a loooong list of bugs to kill. Keep an eye on this forum to check if a ...